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MEHEM, the Mass Effect Happy Ending Mod just got updated to v0.5. The biggest change is that the mod now uses the DLC method, meaning it is self contained in it's own DLC, rather than changing game files that already existed. The ultimate ending to the Mass Effect trilogy was famously. Now, Mass Effect and Mass Effect 2 lead writer Drew Karpyshyn has openly discussed his original plan for the trilogy's.
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Also check out our.What does 'OT' stand for?In our sub, 'OT' stands for 'Original Trilogy,' and refers to Mass Effect 1-3, excluding Andromeda.Is the ME3/MEA multiplayer still active?Yes. Please visit.Which DLC should I get?Check out by.Is Mass Effect: Andromeda really that bad / worth it?Andromeda went on sale pretty soon after release and currently goes down to about $5-10 USD. Are some threads discussing this topic, but most users will say that the game is worth getting at the discounted price.Do I need to play the OT before playing Andromeda?Technically, no.
However, it is generally highly recommended you do so, as playing the OT will greatly enhance your understanding of MEA.What mods are available/recommended for Andromeda?Tagging SpoilersSpoilers can be posted in the comments using the following formatting: SPOILER(#s 'Femshep is best Shep.' )which will show up in your post like this:For game-specific versions: ME1 SPOILER(#s 'Femshep is best Shep.' )ME2 SPOILER(#s 'Femshep is best Shep.' )ME3 SPOILER(#s 'Femshep is best Shep.'
)MEA SPOILER(#s 'Sara and Scott are twins.' If you are the most advanced thing in the universe, why would you want to reproduce? Originally (I think), they were probably created around the dark energy idea, or some other big noble purpose. In the ending we would be forced to choose between the paragon way (there is always a better way) and destroy the reapers, or the renegade way (the end justifies the means) and let the reapers harvest humans in hope of a solution.
This would have been a superb way to end the series, posing the basic mass effect question, is there always a better way? Or the end justifies the means? Just my two cents in the matter.
I was referring to the.To reap means to harvest a crop. I just think it fits better to have the Reapers require the harvest of organic species for their own personal gains. Whether it be for sustenance or the creation of a new Reaper. It would be a simple explanation for the 50k year cycle.It also fit with the talk of Reapers being our genetic destiny, and the 'We are each a nation speech by Sovereign. Sovereign boasted. I just think that fits the idea of people being transformed into Reapers.
The salvation through destruction lines would be how we lose our humanity to gain immortality as a Reaper.Giving the Reapers a big noble purpose undermines their status as villains, and contradicts their previous behavior. I don't think we needed any choice at the end of the game. We just needed variations on the same outcome. Like in Dragon Age, where it ends with you killing the Archdemon in all the endings, but the aftermath changes based on your decisions throughout the game. Ok, that seems reasonable.
Though, since this has turned into some kind of friendly debate, I'll make a few comments.In this whole dark energy scenario, reapers would harvest organic life every 50k years to build new reapers. They hoped that one of this newly created reapers would find an answer to the problem they are facing, but so far none have been successful. But in this cycle they see in humanity something that they have never seen before (adaptability, varied DNA, etc etc, you know how it goes) and believe humans are the best chance they have to solve the problem. So the explanation for the 50k cycle is kind of simple, they come every 50k years, enough time for new species to evolve and expand, and harvest the race they see fit to build a massive reaper, and with the others they build smaller support reapers.I completely agree with the genetic destiny thing, that was never questioned for a matter of fact.Yes, it does undermine their status as villains, but it doesn't necessarily contradict their previous behavior. Their purpose might be somewhat noble but their methods are ruthless.
A renegade Shepard would be a nice analogy to this ('the end justifies the means'). I find this plot twist to be amazing, I just love the idea, and also it follows the series theme. It gives them a logical reason for doing what their are doing, also it would provide clues of who created them and why. Think about it, a vary advance civilization realizes that the technology they created (mass relays, etc) poses a serious threat to the galaxy, so they create an AI to help and they give the AI just one instruction, 'solve this problem'.Also I wouldn't mind if Shepard destroyed the reapers in every ending despite this whole kind of noble purpose. The whole choice thing is optional, though i believe would be an epic culmination to the series.This hole thing is just wild speculation on my part. Good day.
How exactly are the Reapers stopping it though?This is what I don't get. Yeah, they are immensely powerful and have the means to create incredible technology.But.there are still holes in this. Why do they come out and wipe out Organics every 50,000 years without explanation? From the way Sovereign and Harbinger talk they sound more like beings who just want to kill everyone rather than trying to preserve the universe.Plus, Reapers have been around for 37 million plus years. I feel like this problem would've ended by now, one way or another. And why do they go out into dark space as well instead of continuing to work?
It seems like all of their effort and energy is put into killing Organics, not working towards a Dark Energy solution.I'm not saying the current ending is better, but this one isn't any good either, unless he's just not putting out most of the filling details which is likely. I think the point was the following.Reapers were created to pool the entire collective intelligence of a species in order to 'ascend' them to Reaper level intellect.This ascension would give them incredible amount of power and intelligence.Reapers were unable to solve the Dark Energy problem and created the cycle as a way of greatly slowing the Dark Energy problem.Reapers have 'run out of time' and why they are so desperate to start this new cycle, with the bold moves of Sovereign and the rapid construction of a new human reaper. Proves this.I really do hate the 'genetic diversity' thing, I would much prefer human ingenuity or humanity's ability to conquer the insurmountable ala Shepard against the Reapers be the reason why humanity is singled out by the Reapers.Overall the story could have been crafted in a well thought manner that gives the Reapers true meaning.
This article reveals the various different endings of Mass Effect 3. WARNING: BIG SPOILERS AHEAD! (We were not sure if to include this warning - if you are reading an article about the ME3 endings, you can guess yourself that there will be spoilers. But we put the warning anyway, just in case.) Factors affecting ending of the game: Collector's Base: In Mass Effect 2, Shepard had to make a critical decision between the following options: Destroying the Collector's Base Leaving the Collector's Base to Cerberus If you did NOT play Mass Effect 2, or if you started a new game on Mass Effect 3 WITHOUT importing a character, the assumed choice is: Shepard Destroyed the Collectors Base Note: You can achieve the perfect ending whether or not you destroyed the Collector's base. Main difference is that you get some additional war assets if you chose to save the collectors base. Effective Military Strength (EMS): This is the War Assets, times the Readiness Rating.
On your War Assets screen you can see something like: Total Military Strength: 6000 Readiness Rating: 80% Effective Military Strength: 4800 That last figure is the determining number. The lowest readiness rating you can have is 50%. Fastest way to increase the Readiness Rating is through Multiplayer. However, you should be able to achieve high enough EMS even without multiplayer.
Higher Effective Military Strength means access to a better ending. Illusive Man Paragon/Renegade Ending: A 100% Paragon or Renegade rating unlocks a new blue/red conversation options when talking to the illusive man. After the illusive man says: 'You.
You'd undo everything I've accomplished. I won't let that happen.' The dialog choices available are 'But you already have', 'Then you've failed humanity', 'You're theirs now.' , and 'You're Pathetic'. If you unlocked the Paragon ending, the first two choices are Blue/Red PERSUADE options.
Otherwise, those dialog options are grayed out. Paragon Ending: Choose the blue option and you tell him that because of him, humanity is already undone. The Reapers have the Citadel. They've got all the species fighting each other instead of fighting them. You further tell The Illusive Man that he has done exactly what the Reapers wanted, and that he is still doing it because they control him. You try to tell Illusive man not to let the Reapers win and to break their hold.
Illusive man tells you he tried, and shoots himself in the head. Renegade Ending: Choose the red option and tell him that he is weak and selfish, and because of him humanity will suffer. Illusive man insists he saved humanity, but you tell him that he sacrificed humanity for his own selfish wants and his lust for control. The Illusive Man persists in claiming he is the savior of humanity, the pinnacle of our species. He attempts to shoot you.
Beat him to the punch. Saving Anderson: Watch for the Renegade Interrupt to attempt and save Anderson. You will have to press the button quickly in order to shoot The Illusive Man before he shoots Anderson in the back of his head. HOWEVER, Anderson still dies, no matter whether you shoot Illusive Man fast enough or what.
The difference is only whether or not he dies by being executed in the back of the head by TIM. If you manage to shoot Illusive Man before he shoots Anderson, there is also an extra scene where Anderson and Shepard sit together, you talk to Anderson and he tells you he is proud of you, before dieing. Endings Spoilers: First, we will give you a summary of all the endings based on your Effective Military Strength and on whether the Collectors Base was destroyed or not. Afterwards, scroll down to get a more detailed analysis of the events in the ending, and to understand what goes on in the cutscenes. Collector's Base Destroyed 0 to 1,749 EMS: Your only choice is to destroy the Reapers. Earth is destroyed.
1,750 to 1,899 EMS: Shepard can choose to destroy the Reapers, or control them. If you destroy the Reapers, Earth is destroyed in the process as well.
If you control the Reapers, Earth is devastated but not destroyed. 1,900 to 2,349 EMS: Shepard can choose between destroying and controlling Reapers. Both choices save earth, and humanity survives, however Earth's buildings still get vaporized.
2,350 to 2,649 EMS: Shepard can control Reapers, and save Earth 2,650 to 2,799 EMS: Shepard can destroy Reapers, and save Earth. Shepard Dies. 2,800 to 3,999 EMS: Shepard is able to create a link between Synthetics and Organics, and Earth and the Galaxy are saved 4,000 to 4,999 EMS: You can destroy the Reapers and Earth is saved. If you shot TIM on time and saved Anderson, Shepard breathes (Survives).
5,000+ EMS: You can destroy all Reapers. Earth saved as well. Shepard will breath, whether you attempted to save Anderson or not. (Perfect Ending) Collector's Base Remained Intact 0 to 1,749 EMS: Shepard's only choice is to destroy the Reapers.
Earth is destroyed. 1,750 to 2,049 EMS: Shepard can control the Reapers or destroy them.
Destroying the Reapers also destroys Earth. Controlling the Reapers damages earth but does not destroy it. 2050 to 2,349 EMS: Shepard has choice between controlling and destroying Reapers. You save Earth from destruction either way, and humans live, but Earth is still devastated and buildings vaporized. 2,350 to 2,649 EMS: Shepard can destroy the Reapers.
Earth is badly damaged but isn't destroyed completely 2,650 to 2,799 EMS: Shepard can destroy the Reapers and save Earth. 2,800 to 3,999 EMS: Shepard can create the Synergy between Organics and Reapers to save Earth and the Galaxy 4,000 to 4,999 EMS: Shepard can destroy Reapers.
Earth survives. If you shot The Illusive Man on time and saved Anderson, Shepard Survived. 5,000 + EMS: Shepard can destroy Reapers. Earth survives. Shepard also survives regardless if you tried to save Anderson or not.
(Perfect Ending) Ending Explanation: The Catalyst tells you that you have choice, more than you deserve, as you are the first Organic ever to stand there. The choices presented to you depend on your War Assets (Effective Military Strength) The Crucible created new possibilities.
You can DESTROY it and wipe out synthetic life including the Geth. But the Reapers will be destroyed. Releasing the energy of the Crucible will end the cycle.
But it will also destroy the Mass Relays. Or, you can CONTROL the Reapers. You will die. You will control them, but lose everything you have. The Reapers will obey you. The third solution is SYNTHESIS.
You can add your energy to the Crucible's. Everything you are will be absorbed, and then sent out.
The chain reaction will combine all synthetic and organic life into a new framework, a new DNA. The cycle will end. Synthesis is the final evolution of life. The paths are open, but you have to choose/There is only one way ahead. (You may or may not have a choice here, depending on your readiness rating) Destruction: Shepard advances towards the Catalyst beam, turning right.He raises his weapon and shoots the relays, initiating the destructionscene. Controlling the Reapers: Shepard advances towards the catalyst beam, then turn left, drops his gun, and places both arms on the energy receptacles, as he turns into a Reaper and gives them the command to cease fire.
Synthesis: Shepard drops his weapon and heads toward the center, then jumps into the Catalyst Beam. Cutscene Explanation: Energy waves from the crucible have a different color depending on what Shepard chose. Destroy Ending: RED ending. Three possible endings under this scenario are: Destroy Vaporization/Destroy Bad/Destroy Good Control Ending: BLUE ending. Two possible endings are Control Good/ Control Bad Synergy Ending: GREEN ending. Only possible ending is Synergy Good Earth's Fate: If Shepard chose to destroy the Reapers, a big wave of flames sweeps through the Earth.
With a low EMS score, the movie will show the flame wave destroying everything in it's path, including Reapers, buildings, and humans. Earth is destroyed. Medium score on the Effective Strength causes the humans to live, however Earth is heavily damaged by the blasts, and buildings get vaporized. With the higher Effective Military Strength Score, the energy wave destroys the Reapers but leaves buildings intact, and does not kill the humans.
Earth is not destroyed. If Shepard chose to control the Reapers, the cutscene will show some electric activity on the Reapers, and the Reapers will leave Earth. With low EMS, many buildings are destroyed in the process. With high EMS, buildings remain intact.
If Shepard chose the Synergy path, the Reapers depart from Earth and Earth is saved. In cases where humans survived, the soldiers on the ground cheer as the Reapers either leave Earth or are destroyed.
Normandy Crew Fate: The cutscene shows Joker at the bridge of the Normandy SR-2, attempting to outrun the big energy wave that is chasing the Normandy. The wave catches up after a while, sucking the Normandy in. The Normandy crash lands on a deserted planet, but the squadmates survive. Shepard Survives: When you reach an ending in which Shepard lives, in the end of the cutscene you will be taken to the ruins of the citadel and see Shepard's body (identified by his Dog Tag). Suddenly you will see and hear Shepard breathing. After Credit Epilogue: An old man, and a child, are walking on a planet looking at a big moon.
Stargazer: Our galaxy has billions of stars. Each of those stars could have many worlds. Every world could be a home to a different form of life. And every life is a special story of its own.
Child: Tell me another story about the Shepard Stargazer: It's getting late, but, okay. One more story. This leads to open world mode: Free Roam Commander Shepard has become a legend by ending the Reaper threat. Now you can continue to build that legend through further gameplay and downloadable content (DLC), This puts you in free roaming mode, and resets the game to just before Shepard's attack on the Illusive's man base.
Reapers will be located at different systems across the galaxy map, so feel free to go and explore. You will also be able to install future DLCs that will add content to the game. I took james and Liara al ong with me, I had full E MS and full paragon point s and when I chose to des troy the reapers I saw Sh ep breathe at the end.
In the scene where Joker la nds on that weird planet, Liara AND James step out onto the planet (you see james walk out of the sh ip after the camera zooms out to see more of the l andscape, sky and normany ) - this happens with all the squad-mates you pick I think. Perhaps this pl ace could be 'heaven' - w here all heroes/good peop le go after dying.
It isn't really a 'free r oam' mode. There is no wh ere to roam to, because t he point at which they se nd you to in the game, yo u probably have finished everything else in the ga me. It is more of a 'sent back two hours and waiti ng for DLC' modeAlso, Shepard does not come ou t of ruins of the Citadel. The Citadel is not made of bricks and concrete.
Also, he wouldn't of surv ived the re-entry of a gi ant space station the siz e of New York crashing on to Earth when he was alr eady on the brink of deat h. Did I miss something? I h aven't finished the game yet and all I see on the post are same endings. H ow are they different or have more than 16 endings? I get the fact that the collectors base just sep arates them but still if you where to put this on a computer schematic I s till come to 1. Relays ar e destroyed 2.
Shepard d ies not matter what excep t for one choice (But how in the hell he gets back to earth no idea) 3. Nor mady crashes (I thought t hey where helping with th e fight) No matter how I look at it they look th e same to me and don't fi t with the whole story. Is it just me or no one e lse can see that.
It sta rts on this line of choic es but they all come to t he same drop. I have be en trying to avoid spoile rs but now after seeing t his, I think I might want to return my copy.
Don' t get me wrong I love the game but this ending is not a good one. I like t he dark energy better it makes more sense than thi s. Alright so here it is guy s, harbinger lands and hi ts you with its beam. The n you wake up and got the the citadel blah blah bl ah. You notice how the 'C atalyst' is the child fro m vancouver that died and Shepard has dreams of th e poor soul dying at leas t twice through the game? Well I find it to be mor e of a coicidence persona lly. I've seen all 3 of t he ending being that I ha ve beat the game almost 3 times.
(Just restart fro m the last mission) and w ith Controlling the Reape rs the child is standing behind you watching you d o this same as the Synthe sis ending, but when you Destroy The Reapers the k id ceases to be behind yo u and you wake up on Eart h. Just think about this but. SHEPARD WAS INDOCT RINATED. AND BREAKS THE L INK WITH THE DESTROYING T HE REAPERS, THUS WAKING U P ON EARTH SURROUNDED BY RUBBLE.
And no he was 'Tr ansported by a beam back to Earth' because when sh epard was supposedly on t he Citadel he was on the brink of death with his c lothing in shreds and in the cutscene he has all o f his N7 armore intact re gardless to what you were wearing originally on yo ur playthrough. I've made my case.
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